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SF_DemoCharacter_BP

The actual player we control.

Technical Details

Components

  • CapsuleComponent: CollisionCylinder. The capsule of the player, used for collisions.
  • ArrowComponent: Arrow. [DEBUG] The facing direction.
  • Mesh: CharacterMesh. The 'texture' of the component
  • SimpleBagMesh: Mesh. The 'texture' of the bag.
  • CharacterMovementComponent: [UE5]CharacterMovementComponent.h. Logic to move the player.

Events

CreateIntroWidgets

Displays a fade when game start (persay, character gets mounted into the scene).

OnInteractedInput

Interacts and plays an animation when interacting with an object.

BeginPlay

Binds Events, to allow camera preset to change.