SF_DemoCharacter_BP
The actual player we control.
Technical Details
Components
CapsuleComponent: CollisionCylinder. The capsule of the player, used for collisions.ArrowComponent: Arrow. [DEBUG] The facing direction.Mesh: CharacterMesh. The 'texture' of the componentSimpleBagMesh: Mesh. The 'texture' of the bag.CharacterMovementComponent: [UE5]CharacterMovementComponent.h. Logic to move the player.
Events
CreateIntroWidgets
Displays a fade when game start (persay, character gets mounted into the scene).
OnInteractedInput
Interacts and plays an animation when interacting with an object.
BeginPlay
Binds Events, to allow camera preset to change.